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Update Patch #12 (2/12/20)

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Hello Everyone,

This update contains several bug fixes, some new content, some combat tweaks, and more! ❤️

In-case you missed our previous update:

 

Regular Updates:

  • Added a temporary solution to automatically 'fix' broken NPC spawns.
    • Also added more detailed logging to this solution so we can get more details about the bug in general and try to fix the root cause of it.
  • If a player logs out, they now leaves their current instance and the instance is properly destroyed.
  • The AFK shop has been removed from catacombs? No idea why he was chillin' there in the first place.
  • Started on Scam-Proof Gambling
    • The interfaces are all complete.
    • We'll be finishing the backend of this update throughout the week.
  • Refined our fix for npcs, if any of them disappear/de-register, they should only be gone for 30~ seconds. We're still working on narrowing down the issue, but it shouldn't really effect you in-game anymore.
  • Fixed the last issue with the bracelet of Ethereum. 😛
    • Drops have been added to revs for both the bracelet & the ether.
  • You can no longer damage NPC's past their maximum health.
  • NPC's that shouldn't be aggressive or attack you? shouldn't randomly attack you anymore? *although, this was a pretty funny bug to watch*
  • Sanguinesti Staff now heals properly.
  • Revenant caves are now part of the wilderness.
  • A 'load' button has been added to presets.
  • Mining
    • Increased chance of obtaining different gems from gem rocks, lowered rock depletion chance by half for mining.
    • The mining achievements work again.
    • Rune Essence is now mineable.
  • Ring of Wealth drop rate bonus back to 15% from 5%.
  • Adamant Dragon, Rune Dragon, and Vorkath now have a chance to drop wrath rune talismans and tiaras.
  • Can now buy more than 28 of an item at once if possible.
  • There is now a delay on prayer draining by 1 tick to allow prayer flicking.
  • Monkfish fishing spots have been fixed.
  • Equipment bonuses and weapon declaration are reset on death.

 

Chambers of Xeric:

  • For all potions in the raid: making finished potions now asks you how many you want to make.
  • All potion combinations are fixed.
  • Implemented a health bar color for mobs (Fixes scavengers not having a health bar).
  • Dynamic regions have been fixed. This resolves the issue of black maps in instanced areas. Barrier object coordinates and height is fixed.
  • Keystone crystal cannot be dropped, on logout the keystone crystal is removed from the player, and the keystone crystal is also removed from the inventory when dispelling the barrier.
  • Corrupted scavenger now regenerates hunger after 60 seconds of not being fed. Every 3 seconds after not being fed for 60 seconds, the corrupted scavenger will regenerate.

 

Inferno:

Klepto has started on inferno, for now, we're only going to be doing the final wave (the boss wave).

  • The introduction cut-scene is complete:
    • uB9DQi6oRW.gif

 

Client:

  • Rigour & Augury now display properly when they're active.
  • ESC can now be a shortcut key for keybindings.
  • Emojis have been added added. Toggle them in the settings interface.
  • The restore defaults button on custom keybinds now works properly.
  • The ancients spell book should no longer crash your client, despite what you're doing.
  • Custom Cursors have been added. Toggle them in the settings interface.
  • Inventory Overlay has been added. Toggle it in the settings interface.
  • Fixed the npc attack priority setting. (Now functions correctly).
  • Make over mage is fixed.
    • Missing/Broken Skin colors are now fixed.
    • Missing/Broken Hair colors are now fixed.
  • Fixed the remember me issue; it should ACTUALLY save your information now.

 

Combat:

  • The global melee maxhit modifier has been removed.
  • Melee accuracy now have a 12% modifier globally, instead of 20%
  • Draconic maul is now 2handed.
  • Draconic mauls attack delay is now 7 ticks instead of 5.
  • Infernal Hammer now has 10% higher stats than the dragon warhammer and has a attack delay of 5, instead of 6.
  • Justiciar Sword now has a attack requirement of 75, instead of 90.
  • Justiciar Sword now has 10% less stats than the Ghrazi Rapier.
  • Infernal Bow now has a 10% chance to proc the special attack, the maxhit for this proc is 1-20, instead of 1-40.
  • Scythe of Vitur & Blood Scythe of Vitur have proper stats (buffed their accuracy to what it should be & Blood scythe now has 10% higher stats than the scythe).
  • Kril's swords have been nerfed by 10%.
    • Kril swords bonus damage proc has been reduced from to be random(maxhit /4) instead of random(maxhit /2).

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More updates soon ❤️

Yours Truly, The Sohanscape Team.

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