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Update Patch #8 (1/19/2020)

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Hello Everyone,

Another update coming at you, this one is rather large in terms of in-game impact and has a lot of QOL changes. I'm going to include a lot of information in this thread so it's important to read through it thoroughly so that you don't miss-interpret our changes. ❤️

In-case you missed our last update thread:

 

Server:

  • New Content System:
    • We have implemented a new system, which will be used to create future content such as skills, bosses, minigames, etc...
    • This new content system will allow us to create this future content at a much faster and more efficient rate than before.
  • The Supreme Void set now has gloves added to the set and now has cosmetic boots and swords.
  • Firemaking has been completely re-written:
    • Includes both regular fires as well as gnomish firelighters.
    • Everything now has the proper XP rates/requirements.
    • You can no longer no clip across the map, or light the same log 100 times, etc... 😄
  • Fishing has been completely re-written:
    • All fishing spots now function properly.
    • All fish types are now catchable, with the proper xp rates/requirements.
    • All fishing tools now work as well.
  • Combat balancing:
    • This is a huge portion of what we did in this update thread and will contain various amounts of information regarding custom and non-custom weapons, as well as general information regarding combat changes.
    • Items that have been re-balanced include:
      • Infernal Bow:
        • The infernal bow now has a 20% chance to have an extra damage bonus, which can hit up to a max of 40 damage.
          • Previously, the extra damage bonus was a 40% chance and could hit up to 70 extra damage.
        • The accuracy strength bonus has been removed from the Infernal Bow.
        • The stats are now 15% less than the twisted bow, instead of 10%.
      • Twisted Bow:
        • The accuracy strength bonus has been removed.
      • Blood Twisted Bow:
        • The accuracy Strength bonus has been removed.
        • The Blood Twisted Bow now has a 50% chance to heal 35% of on-hit damage.
          • Previously, the healing was 30% of on-hit damage.
      • Xeric's Crossbow:
        • The accuracy strength bonus has been removed.
      • Godbows: (Saradomin, Zamorak, Bandos)
        • All godbows have had their stats reduced by 15%.
        • Godbows now have a 12.50% chance to have a second hit, that can hit the equivalent of your maxhit + (maxhit * 0.40).
          • Previously, they had a 10% chance to have a second hit, which could hit your maxhit + (maxhit *0.50).
      • Ancient Armour Set:
        • The set bonus damage is now your maxhit + (random value up to your maxhit divided by 4).
          • Previously, the bonus damage was your maxhit + (random value up to your maxhit divided by 2).
        • The set bonus now works correctly. (It actually takes into account when you're wearing the entire set).
      • Blood Scythe of Vitur:
        • The blood scythe now has a 20% chance to heal for 30% of on-hit damage.
          • Previously, the blood scythe had a 10% chance to heal for 30% of on-hit damage.
      • Blood Justiciar Set:
        • The blood justiciar set now has a 50% chance to heal for 10% of on-hit damage.
          • Previously, the set had a 30% chance to heal for 10% of on-hit damage.
          • This effect is stackable with healing effects from weapons.
      • Goliath Gloves:
        • Goliath Gloves have a 10% chance to give you a 25% multiplier of on-hit damage.
          • There is an additional 20% chance, that the 25% multiplier can become a 50% multiplier.
    • Melee:
      • The maxhit formula for melee damage has been re-written to match OSRS.
      • The accuracy formula for melee damage has been re-written to match OSRS.
        • The largest melee maxhit in-game is now 90, instead of 143. (This can be done with a Blood Scythe).
    • Range:
      • The maxhit formula for range has been re-written to match OSRS.
      • The accuracy formula for range has been re-written to match OSRS.
        • The largest range maxhit in-game is now 80, instead of 151. (This can be done with a Blood Twisted Bow).
    • Magic:
      • Spell damage is now actually taken into account for magic damage.
    • Prayer spells now have the proper multipliers for max-hits/accuracy formulas.

 

Client:

  • OpenGL Rendering
    • The GPU beta requires Windows (7, 8, or 10) or Linux (Apple devices currently unsupported), a GPU with support for OpenGL 4.3 or newer, and 2GB of VRAM. This requires either a Nvidia GeForce 400 or newer, an AMD Radeon HD 5000 Series or newer, or Intel HD Graphics with an Intel Haswell processor or newer. Also, ensure that your GPU drivers are up to date.
      • There are possibly configurations it does not work correctly on. In particular, we recommend you do not enable it in dangerous situations until you sufficiently test that it is stable on your system.
    • Toggle it on or off by using ::gpu
    • Expand your draw distance by using ::dd # (e.g ::dd 50) the default is 25 and maximum is 90, play around with the values to see what you like.
    • Toggle anti-aliasing by using ::aa, it will cycle through all the available modes. We support MSAA x2 x4 x8 x16
    • These options will be added to the settings interface Soon
    • Report any bugs on the forums, please include your operating system, gpu, client version and other hardware information!
      • Note: These commands are temporary and there will be 'easier' options to use OpenGL on the next client update.
  • Issues with model recoloring have been fixed.
  • OSRS Character colors have been implemented.
  • Fixed the issue with Item sprites appearing "broken".
    • Item sprite generation has been improved.

 

Website:

  • A brand new 'box-opening' style donation system has been added, Card Flips!
  • There are 9 different rarities that you are able to try for: items range from skilling supplies to VERY rare!
  • Try it out at https://sohanscape.com/flips
    • 4I2n2ps.png

 

Play Page:

 

More updates soon ❤️

Yours Truly, The Sohanscape Team.

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Awesome work from the team, big update looking forward! 🙂

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