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Update Patch #4 (12/30/2019)

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Hello Everyone,

We've put out a pretty large update for you today. Some of these updates were actually added into the live server last night but I was not home to make the update thread. 😛 As well as the updates, hiscores are now live and the launcher now works on mac ❤️

In-case you missed our last update thread:



  • Theatre of Blood:
    • Maiden of Sugadinti spiders walk towards the center of the room now.
    • The Pestilent Bloat no longer gets stuck in the corners of the map when walking.
    • Sotetseg ranged attacks for solo ToB has been enabled.
    • Verzik's attacks during the 1st phase are now harder to dodge.
    • Sotetseg's chain comes from Sotetseg in solo mode.
    • Time damage has been added to projectiles.
    • Sotetseg's attacks now alternate between range and magic instead of both hitting at once.
    • Xarpus poison pools attack one player at a time now.
    • Verzik no longer has the issue with getting stuck after the last phase.
    • Verzik can no longer be over-damaged when it's about to transform.
    • Maiden Of Sugadinti's combat has been fixed to account for npc size.
  • Chambers of Xeric:
    • Guardians are now easier to dodge.
    • Guardians are no longer the first room every raid.
    • The crab room has been fixed.
  • Vorkath has been released. Check it out in our teleport interface!
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  • Fixed a visual issue with ground items showing more than once.
  • The Statius warhammer special attack has been fixed.
  • The VLS special attack has been fixed.
  • Event Boss Changes:
    • The Event boss damage requirement is now 100 instead of 200.
  • You now stop skilling when opening bank.
  • You can no longer bank, in raids... 😄
  • Rune crossbow now works in PVP.
  • Pvm Points are now displaying correctly.
  • Donation ranks now upgrade on the correct amount.
    • Ergo; when you hit 100$, not pass 100$
  • The minimap flag packet has been implemented into movement queue so that it accurately displays where you are on the map.
  • Zulrah Changes:
    • Zulrah can now attack around the pillars properly.
    • Combat is no longer reset on Zulrah's transition.
    • Lowered Zulrah's Defence
  • Melee combat distance while moving has been fixed.
  • Npc following is reset if it's no longer in combat or walking back to it's starting position.
    • This fixes the 'dancing' npc's issue that was going on.
  • Tab-Reply has been added for replying to people not on your friends list.
  • Mystery boxes no longer open whenever you click on any item in your inventory.
  • Ghrazi Rapier's price has been increased.
  • The thieving star spawn has been fixed.
  • Crumble undead takes 1 hit to kill zombified spawn now.
  • Instanced Area logouts have been fixed, you're no longer get black screened.
  • The Anti-Venom potion recipe has been adjusted.
  • Pest control portals have been fixed so you can attack with melee at the proper distance.
  • The Bonecrusher effect has been added.
  • Giant mole now has a teleport warning.
  • Antivenom/antidote potions work now.
  • Lunar spells cannot be used on other players while they're in a duel session now.
  • Rune pouch model has been fixed.
  • Dwarf multi cannon can no longer be abused in instanced areas.



  • Memory optimizations have been made.
    • Almost always below 300mb atm, still more to do. ❤️
  • Cross platform fixes have been made.
  • Several small edits have been made to improve custom models being added.


Yours Truly, The Sohanscape Team.

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Great update Hank! love to see so many things get worked on and fixed in these patches.

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On 12/30/2019 at 7:49 AM, Hank said:

The thieving star spawn has been fixed.

mining  shooting star i think 😛

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