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Hank

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Everything posted by Hank

  1. Hello Everyone, This update contains several bug fixes, some new content, some combat tweaks, and more! ❤️ In-case you missed our previous update: Regular Updates: Added a temporary solution to automatically 'fix' broken NPC spawns. Also added more detailed logging to this solution so we can get more details about the bug in general and try to fix the root cause of it. If a player logs out, they now leaves their current instance and the instance is properly destroyed. The AFK shop has been removed from catacombs? No idea why he was chillin' there in the first place. Started on Scam-Proof Gambling The interfaces are all complete. We'll be finishing the backend of this update throughout the week. Refined our fix for npcs, if any of them disappear/de-register, they should only be gone for 30~ seconds. We're still working on narrowing down the issue, but it shouldn't really effect you in-game anymore. Fixed the last issue with the bracelet of Ethereum. 😛 Drops have been added to revs for both the bracelet & the ether. You can no longer damage NPC's past their maximum health. NPC's that shouldn't be aggressive or attack you? shouldn't randomly attack you anymore? *although, this was a pretty funny bug to watch* Sanguinesti Staff now heals properly. Revenant caves are now part of the wilderness. A 'load' button has been added to presets. Mining Increased chance of obtaining different gems from gem rocks, lowered rock depletion chance by half for mining. The mining achievements work again. Rune Essence is now mineable. Ring of Wealth drop rate bonus back to 15% from 5%. Adamant Dragon, Rune Dragon, and Vorkath now have a chance to drop wrath rune talismans and tiaras. Can now buy more than 28 of an item at once if possible. There is now a delay on prayer draining by 1 tick to allow prayer flicking. Monkfish fishing spots have been fixed. Equipment bonuses and weapon declaration are reset on death. Chambers of Xeric: For all potions in the raid: making finished potions now asks you how many you want to make. All potion combinations are fixed. Implemented a health bar color for mobs (Fixes scavengers not having a health bar). Dynamic regions have been fixed. This resolves the issue of black maps in instanced areas. Barrier object coordinates and height is fixed. Keystone crystal cannot be dropped, on logout the keystone crystal is removed from the player, and the keystone crystal is also removed from the inventory when dispelling the barrier. Corrupted scavenger now regenerates hunger after 60 seconds of not being fed. Every 3 seconds after not being fed for 60 seconds, the corrupted scavenger will regenerate. Inferno: Klepto has started on inferno, for now, we're only going to be doing the final wave (the boss wave). The introduction cut-scene is complete: Client: Rigour & Augury now display properly when they're active. ESC can now be a shortcut key for keybindings. Emojis have been added added. Toggle them in the settings interface. The restore defaults button on custom keybinds now works properly. The ancients spell book should no longer crash your client, despite what you're doing. Custom Cursors have been added. Toggle them in the settings interface. Inventory Overlay has been added. Toggle it in the settings interface. Fixed the npc attack priority setting. (Now functions correctly). Make over mage is fixed. Missing/Broken Skin colors are now fixed. Missing/Broken Hair colors are now fixed. Fixed the remember me issue; it should ACTUALLY save your information now. Combat: The global melee maxhit modifier has been removed. Melee accuracy now have a 12% modifier globally, instead of 20% Draconic maul is now 2handed. Draconic mauls attack delay is now 7 ticks instead of 5. Infernal Hammer now has 10% higher stats than the dragon warhammer and has a attack delay of 5, instead of 6. Justiciar Sword now has a attack requirement of 75, instead of 90. Justiciar Sword now has 10% less stats than the Ghrazi Rapier. Infernal Bow now has a 10% chance to proc the special attack, the maxhit for this proc is 1-20, instead of 1-40. Scythe of Vitur & Blood Scythe of Vitur have proper stats (buffed their accuracy to what it should be & Blood scythe now has 10% higher stats than the scythe). Kril's swords have been nerfed by 10%. Kril swords bonus damage proc has been reduced from to be random(maxhit /4) instead of random(maxhit /2). More updates soon ❤️ Yours Truly, The Sohanscape Team.
  2. Hello Everyone, I was away this weekend with my girlfriend as she had a family emergency on Thursday and I couldn't leave until Friday to be with her. I still have a ton of homework to do before my classes tomorrow but I wanted to update the server real quick for you guys. ❤️ This update has a number of bug fixes as well a few more updates to the Chambers of Xeric. Regular Updates: Fixed an issue where the trading post was disconnecting you when searching for certain items. Added achievements back to fishing. Infernal Staff now has 80 magic as a requirement, and we've removed the 80 prayer requirement. The InWild method now checks to see if the player's area is an instance of the Wilderness Area. AreaManager now correctly checks if area is an instance of a wilderness area as well. Mining: Added depletion chances when mining a rock & empty veins. Gem rocks are now mine-able. Mining doesn't stop you from switching ores anymore. Animations ids have been fixed for all pickaxes. Herblore: Potions are mixable both ways now. Cancelling the herblore event now stops skilling. The hotkey Ctrl + T now does the ::tp command and works properly. Added several checks to see if the npc that you're interacting with is the same ID as the one clicked. Farming: The farming achievement used to give 1 herb collected for the entire patch; now you get as many as the herb total that you collected. The OpenGL Settings have been added into the settings interface. Should be an easier process for you now. 😄 Fletching tasks are now executed immediately. Crafting should be functioning correctly now. Chambers of Xeric's fixes: The actual raids reward interface has been implemented. Fixed a bug where you couldn't withdraw 5 from raid's rewards. Also updated the order of the take all and take x option. Fixed a bug where Vasa Nistirio's combat script would continue to process even after he's dead. Harvesting herbs from the resource room will retain 1 per 3 game cycles instead of all in 1 cycle now. Changed the event to work like the rest of skills so that if you do other things while trying to harvest, the action is cancelled. Harvesting a patch gives anywhere from 3-18 herbs from the resource room. Elder potion can be made now from the Golpar leaf and stinkhorn mushroom. More updates soon ❤️ Yours Truly, The Sohanscape Team.
  3. Hello Everyone, As I discussed earlier in the week in our community discord, my goal is to keep you guys more engaged on what we're working on and what our plans are for the server every day. So, for all updates that are pushed to the live server and tested, I'll be making update threads here like we always have. On top of that, I'll be posting in the discord daily with the updates that we're doing on beta to keep you informed of what's coming up in the next live updates. ❤️ Note: Chambers of Xeric still has quite a few bugs and is currently at a state where I'd say it's uncompletable; however, we are actively working to get it fixed up and actually 1:1 with OSRS. 🤣 Regular Updates: Stardust is stackable. Exchange option removed. Presets: You no longer lose your items when your bank is full. All NPC spawn instances have been patched to avoid any further issues with npcs disappearing. This will fix kraken, Skotizo, etc... Woodcutting: The infernal axe now performs the GFX and provides a 33% chance to grant 50% firemaking XP for the log you're cutting. Several fixes have been done with woodcutting in general just to fix some 'edge case' issues. Mining has been completely re-written. Skilling stop on movement queue now. *Can't walk when skilling now* Fishing is stopped if you're clicking an NPC that is not a fishing spot. Gem bags/Coal bags have been re-written. Several backend fixes to the event system that I talked about in our last update patch. Fixed a DC issue when scrolling on certain interfaces. Super Combat Potions can now be created using the herb as well as the correct unfinished potion. Ancient Spell book no longer goes invisible when switching to it. The polygon limit issues has been fixed. (Should fix the issues regarding invisible items while on GPU mode). XP scrolls no longer work if you do not have them in your inventory at the time of claiming the reward. Skilling actions now stop when you drop an item. Implemented a new player attribute serialization service (makes our lives easier when writing content). Infernal Bow, Twisted Bow, Blood Twisted bow: Increased ranged accuracy stat by 10 Infernal bow: Instead of a 20% chance for the special attack to occur, it's now a 33% chance. Dominion Crossbow: The dominion crossbow now has a attack speed of 4, instead of 5. Claiming flips now works properly and gives you the total donated amount. Chambers of Xeric's fixes: The energy well restores run energy for the player with no restriction between uses now. The energy well now has the proper animation when using it. The scavenger NPC will now walk back to 'home' properly if they're outside of 'home' by 8 tiles; this stops them from walking randomly to Narnia. Vasa Nistirio now kills the crystals in the room, if Vasa Nistirio is dead. You can no longer claim daily rewards while inside of COX. Rake, Spade, & Seed Dibber have been added to the list of allowed depositible items. Prayer Enhancement potions now restore 1 prayer every 10 ticks (6 seconds) over 290 ticks for a total of 29 restored prayer points over 3 minutes. Almost all object interactions have been fixed for skilling. Still have 1-2 more bugs to fix regarding this. Crystal keys and PVM caskets no longer drop in raids. Increased the chance of getting something from a chest in the chest room. From 40% to 50%. Opening a chest now takes thieving level into consideration (.2% per level). Muttadile's attack animation has been fixed. Muttadile's now show the eating animation when eating a tree. Thieving from the chests now use animations. Large muttadile drops have been corrected & small muttadiles now have drops. Big Bones -> Both Houndmaster's diary -> Both Overload (+) (4) -> Both Prayer Enhance (+) (4) -> Both Xeric's Aid (+) (4) -> Large Muttadiles only. Revitalization (+) (4) -> Large Muttadile only. Tekton Drops have been updated: Now includes the Elder, Twisted, Kodai, Revitalization, Prayer Enhance, Xeric's Aid, & Overload potions as well as the chance at getting a Onyx. If Vasa Nistirio is dead; it will now stop attacking you. *Used to continue to attack you for a few ticks after death* More updates soon ❤️ Yours Truly, The Sohanscape Team.
  4. Hello Everyone, Another update! This update includes a lot of QOL bug fixes. Our next update thread will contain a LOT more bug fixes as well as some... NEW content! Yes, that's right! We've finally hit the point in development where we can add new content without worrying about breaking absolutely everything! We've got a lot of stuff on the way for you coming up, including fully working raids, inferno, a completely custom raid, trails of xerics re-worked, and more! More information soon regarding these updates soon. ❤️ In-case you missed our last update thread: Updates: Regardless of how Cerberus is killed, the other entities will de-spawn as well, which fixed the ghosts issue where they would continue to attack you, despite whether or not Cerberus was still alive. Fixed another Cerberus issue where a task wasn't actually being stopped if the player disconnected. Also added a check to see if Cerberus died after the start of the event and before the end of the event. If it did, the event stops as well. Vorkath kill count now saves. You don't have to kill 50 Vorkath on the same login to get a vorkath reward now. Fixed a memory leak issue in the server. 🎉 Fixed/rewrote several things involving NPC spawns. This is a potential fix for the npc issue where they disappear after 'x' amount of time the server has been online. If the issue is not fixed, we also added logs to spawn events so we can track the issue if it's still there. We save the ring of recoil hits now. We also no longer remove the item from equipment to inventory, then remove from inventory, we delete it directly from the worn slot. The loot dropping under the floor issue has been fixed. Example: KBD floors. Firemaking: You now have a chance to fail at lighting the fire. You can cancel your action while trying to lighting a log. Toxic Blowpipe's death mechanics have been fixed. You no longer lose your scales/ammo. Bolts are no longer taken into consideration for range strength when using a toxic blowpipe, instead the darts used are. When an item is sold to a store while you have coins in your inventory and a 'full' inventory, you are now able to sell the items. If an item or items are sold to a shop where the price of the item plus the amount of coins in the inventory exceeds the max amount of coins (2147m), it will prevent it. If an item cost * item amount sold to shop exceeds the max amount of coins (2147m) we prevent it. Presets: Placeholders now work. More updates soon ❤️ Yours Truly, The Sohanscape Team.
  5. Hello Everyone, Another update coming at you, this one is rather large in terms of in-game impact and has a lot of QOL changes. I'm going to include a lot of information in this thread so it's important to read through it thoroughly so that you don't miss-interpret our changes. ❤️ In-case you missed our last update thread: Server: New Content System: We have implemented a new system, which will be used to create future content such as skills, bosses, minigames, etc... This new content system will allow us to create this future content at a much faster and more efficient rate than before. The Supreme Void set now has gloves added to the set and now has cosmetic boots and swords. Firemaking has been completely re-written: Includes both regular fires as well as gnomish firelighters. Everything now has the proper XP rates/requirements. You can no longer no clip across the map, or light the same log 100 times, etc... 😄 Fishing has been completely re-written: All fishing spots now function properly. All fish types are now catchable, with the proper xp rates/requirements. All fishing tools now work as well. Combat balancing: This is a huge portion of what we did in this update thread and will contain various amounts of information regarding custom and non-custom weapons, as well as general information regarding combat changes. Items that have been re-balanced include: Infernal Bow: The infernal bow now has a 20% chance to have an extra damage bonus, which can hit up to a max of 40 damage. Previously, the extra damage bonus was a 40% chance and could hit up to 70 extra damage. The accuracy strength bonus has been removed from the Infernal Bow. The stats are now 15% less than the twisted bow, instead of 10%. Twisted Bow: The accuracy strength bonus has been removed. Blood Twisted Bow: The accuracy Strength bonus has been removed. The Blood Twisted Bow now has a 50% chance to heal 35% of on-hit damage. Previously, the healing was 30% of on-hit damage. Xeric's Crossbow: The accuracy strength bonus has been removed. Godbows: (Saradomin, Zamorak, Bandos) All godbows have had their stats reduced by 15%. Godbows now have a 12.50% chance to have a second hit, that can hit the equivalent of your maxhit + (maxhit * 0.40). Previously, they had a 10% chance to have a second hit, which could hit your maxhit + (maxhit *0.50). Ancient Armour Set: The set bonus damage is now your maxhit + (random value up to your maxhit divided by 4). Previously, the bonus damage was your maxhit + (random value up to your maxhit divided by 2). The set bonus now works correctly. (It actually takes into account when you're wearing the entire set). Blood Scythe of Vitur: The blood scythe now has a 20% chance to heal for 30% of on-hit damage. Previously, the blood scythe had a 10% chance to heal for 30% of on-hit damage. Blood Justiciar Set: The blood justiciar set now has a 50% chance to heal for 10% of on-hit damage. Previously, the set had a 30% chance to heal for 10% of on-hit damage. This effect is stackable with healing effects from weapons. Goliath Gloves: Goliath Gloves have a 10% chance to give you a 25% multiplier of on-hit damage. There is an additional 20% chance, that the 25% multiplier can become a 50% multiplier. Melee: The maxhit formula for melee damage has been re-written to match OSRS. The accuracy formula for melee damage has been re-written to match OSRS. The largest melee maxhit in-game is now 90, instead of 143. (This can be done with a Blood Scythe). Range: The maxhit formula for range has been re-written to match OSRS. The accuracy formula for range has been re-written to match OSRS. The largest range maxhit in-game is now 80, instead of 151. (This can be done with a Blood Twisted Bow). Magic: Spell damage is now actually taken into account for magic damage. Prayer spells now have the proper multipliers for max-hits/accuracy formulas. Client: OpenGL Rendering The GPU beta requires Windows (7, 8, or 10) or Linux (Apple devices currently unsupported), a GPU with support for OpenGL 4.3 or newer, and 2GB of VRAM. This requires either a Nvidia GeForce 400 or newer, an AMD Radeon HD 5000 Series or newer, or Intel HD Graphics with an Intel Haswell processor or newer. Also, ensure that your GPU drivers are up to date. There are possibly configurations it does not work correctly on. In particular, we recommend you do not enable it in dangerous situations until you sufficiently test that it is stable on your system. Toggle it on or off by using ::gpu Expand your draw distance by using ::dd # (e.g ::dd 50) the default is 25 and maximum is 90, play around with the values to see what you like. Toggle anti-aliasing by using ::aa, it will cycle through all the available modes. We support MSAA x2 x4 x8 x16 These options will be added to the settings interface Soon™ Report any bugs on the forums, please include your operating system, gpu, client version and other hardware information! Note: These commands are temporary and there will be 'easier' options to use OpenGL on the next client update. Issues with model recoloring have been fixed. OSRS Character colors have been implemented. Fixed the issue with Item sprites appearing "broken". Item sprite generation has been improved. Website: A brand new 'box-opening' style donation system has been added, Card Flips! There are 9 different rarities that you are able to try for: items range from skilling supplies to VERY rare! Try it out at https://sohanscape.com/flips Play Page: We have added a play page for the server: https://sohanscape.com/community/index.php?/play/ There is a new EXE launcher available for people to use: https://sohanscape.com/downloads/SohanScapeSetup.exe This has java built in with it, so this should make it a 'easier' process for everyone to keep updated. When you install it, you do not need to re-download or re-install the client. More updates soon ❤️ Yours Truly, The Sohanscape Team.
  6. Hank

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  7. Hello Everyone, This update took a tad longer to get out than I wanted but mother nature decided to give me the plague this week (And Karan)! This update has mainly QOL changes for the server. ❤️ In-case you missed our last update thread: Server: Fixed Spoofing Object Interactions (Bad Tree People). Interfaces now reset/disappear when teleporting away from a minigame (ex: Barrows, GWD, etc). Super Heat Item now creates steel correctly, instead of always making iron. You can no longer spam click a fishing spot to increase your fishing speed (Gotta love PI). You can no longer spam click herblore potion creations to make all pots in a few clicks. You can decant noted potions now. You can stack similar XP scrolls effects now. Re-balanced several Items: Scythe of Vitur: Stats are now the same as OSRS instead of 50% higher. The requirements are now correct (attack and strength must be 75). Blood Scythe of Vitur: Stats are now 20% higher than the regular scythe of Vitur, instead of 135% higher. The requirements are now the same as the scythe of Vitur (instead of 10 attack?). Ghrazi Rapier: For some reason, some 5head added a 2x maxhit multiplier on the rapier, so that's been removed. Justiciar Sword: Same as the rapier ^. Double Damage multiplier has been removed. Infernal Bow: Stats are now 10% less than the Twisted Bow. The requirements are now 75 range, instead of 85. Infernal Hammer: Stats are now 10% higher than dragon warhammers. The requirements are now 75 attack and strength, instead of having none. The 1.5x maxhit multiplier has been removed. More updates on the way ❤️ Yours Truly, The Sohanscape Team.
  8. Hello Everyone, This update contains a lot of highly requested bug fixes and more! This update should greatly improve the QOL for the server. ❤️ In-case you missed our last update thread: Server: The trading post has been re-enabled and all reported bug with it have been fixed. Npc and player rendering on login has been fixed (Everyone is no longer invisible when you first login). The chance of getting Infernal Key piece drops has been removed from the Pest Control portals. Earning PvM points has also been removed from the Pest Control Portals. Piety's prayer message says you need 70 defence now, instead of 65. You can wear the agility master cape with 200m xp now. After voting, the message has been fixed to tell you the proper command name for redeeming. Presets have been re-enabled. Looting bag: The x button on the looting bag now works. The interface has been fixed. Death issues regarding the looting bag have been fixed. Only put tradeable items in open looting bag whilst in wilderness. Made it so you can only use items on closed looting bag whilst in wilderness. Can only remove items from looting bag whilst in wilderness. Warnings are given upon depositing and withdrawing when looting bag or inventory is full, rather than after going through dialogue. You can now access looting bag within 5 tiles of bank booth at home. The correct person now receives kill credit in PvP. Inventory and bank now refresh when claiming donations (Don't have to re-log anymore). Client: Fixed an issue where rotating the client camera would sometimes crash your client. Fixed several issues with the current particles system (Should no longer cause lag issues). Full/Proper Depth Buffering has been added. More memory optimizations have been done. More updates on the way soon in the near future❤️ Yours Truly, The Sohanscape Team.
  9. Should be fixed now!
  10. Hello Everyone, We've put out some pretty important updates for you this go around! First of all, Voting has been released! Also in-case you've missed it, hiscores are now fully responsive on mobile and are skinned to match the website. ❤️ In-case you missed our last update thread: Server: You can no longer spam click an NPC to 'reset' your attack over and over again. You also cannot spam click special attacks anymore. Excess coins now convert to plat tokens when collecting a trade post offer. Ironman drops in PVP can no longer be smuggled to regular accounts/other ironmen. Zulrah: Zulrah's melee phase now works properly & stunning feature has been added. Players cannot attack NPC's while stunned. You can now damage Zulrah while moving. You can now damage on the 1st hit unlike before as well. You do not automatically attack Zulrah on phase change anymore. Voting: The Vote Shop has been completely re-done. The Vote claim command has been added, as well as vote tickets. Pest Control: You can use all forms of attack styles on the pest control portals correctly now. The portals no longer do damage to players anymore. The Deviant Spectre animation has been fixed. The trading post interface now closes properly. Inventory Space check has been added for headless arrows and unfinished bolts. Random DCs issue should be fixed Npcs despawning issue has been fixed. Yours Truly, The Sohanscape Team.
  11. Hello Everyone, We've put out a pretty large update for you today. Some of these updates were actually added into the live server last night but I was not home to make the update thread. 😛 As well as the updates, hiscores are now live and the launcher now works on mac ❤️ In-case you missed our last update thread: Server: Theatre of Blood: Maiden of Sugadinti spiders walk towards the center of the room now. The Pestilent Bloat no longer gets stuck in the corners of the map when walking. Sotetseg ranged attacks for solo ToB has been enabled. Verzik's attacks during the 1st phase are now harder to dodge. Sotetseg's chain comes from Sotetseg in solo mode. Time damage has been added to projectiles. Sotetseg's attacks now alternate between range and magic instead of both hitting at once. Xarpus poison pools attack one player at a time now. Verzik no longer has the issue with getting stuck after the last phase. Verzik can no longer be over-damaged when it's about to transform. Maiden Of Sugadinti's combat has been fixed to account for npc size. Chambers of Xeric: Guardians are now easier to dodge. Guardians are no longer the first room every raid. The crab room has been fixed. Vorkath has been released. Check it out in our teleport interface! Fixed a visual issue with ground items showing more than once. The Statius warhammer special attack has been fixed. The VLS special attack has been fixed. Event Boss Changes: The Event boss damage requirement is now 100 instead of 200. You now stop skilling when opening bank. You can no longer bank, in raids... 😄 Rune crossbow now works in PVP. Pvm Points are now displaying correctly. Donation ranks now upgrade on the correct amount. Ergo; when you hit 100$, not pass 100$ The minimap flag packet has been implemented into movement queue so that it accurately displays where you are on the map. Zulrah Changes: Zulrah can now attack around the pillars properly. Combat is no longer reset on Zulrah's transition. Lowered Zulrah's Defence Melee combat distance while moving has been fixed. Npc following is reset if it's no longer in combat or walking back to it's starting position. This fixes the 'dancing' npc's issue that was going on. Tab-Reply has been added for replying to people not on your friends list. Mystery boxes no longer open whenever you click on any item in your inventory. Ghrazi Rapier's price has been increased. The thieving star spawn has been fixed. Crumble undead takes 1 hit to kill zombified spawn now. Instanced Area logouts have been fixed, you're no longer get black screened. The Anti-Venom potion recipe has been adjusted. Pest control portals have been fixed so you can attack with melee at the proper distance. The Bonecrusher effect has been added. Giant mole now has a teleport warning. Antivenom/antidote potions work now. Lunar spells cannot be used on other players while they're in a duel session now. Rune pouch model has been fixed. Dwarf multi cannon can no longer be abused in instanced areas. Client: Memory optimizations have been made. Almost always below 300mb atm, still more to do. ❤️ Cross platform fixes have been made. Several small edits have been made to improve custom models being added. Yours Truly, The Sohanscape Team.
  12. Hello Everyone, We're rolling out a rather large update for you today. ❤️ Everything listed here was tested on the beta world *thank you to the content testers who helped us*, so everything listed should not have any issues. If there are any issues you come across, please report them here. In-case you missed our last update: Server: Theatre of Blood is now multi-combat. Dawnbringer is now removed after verzik dies. Surge autocast works properly now and has the correct runes requirement. The Magic tutor has been removed. Wrath runes are now able to be added to the rune pouch. The Kodai Wand has been removed from the mage arena npcs. AFK Island Changes: Points have been nerfed from 5 to 3 per bonus. Only 1 account per IP is permitted to 'afk' at the chest now. The Black Mask value has been increased from 3k to 3M. Hiscores have been added server-sided. Everything is being tracked properly now. The website portion of the hiscores will be online shortly following this update. We do not need to update the server again for this, when the website portion goes live, it'll work 'out of the box'. The wilderness area boundaries now work properly. You can now attack players who are in different wilderness levels than you. Zulrah: Zulrah can now attack you and vise-versa. Zulrah's projectile attacks are now fixed and functioning properly. Zulrah's snakelings are now aggressive. Firemaking is now clipped properly. You can no longer noclip across the map. Purple sweets now heal 2 HP. PVM points have been nerfed from Bandits. Projectile attacks as well as melee attacks now use the new pathing system. This fixes a lot of the safe-spot issues that were in the server. For example: Corp, Zulrah, etc... Clicking away from or to another object or NPC now cancels skilling actions properly. Bank searching now allows you to remove items after searching. The ironman point shop now works. Runes have been added to the ironman general store. The Pest control portals have been fixed. You can now attack them with all combat styles, not just range. The starter armour has been nerfed. Bonus EXP scrolls now work for the full intended time amount. You cannot trade player across the map anymore. 😄 Ground items and looting has been completely re-written to function properly. The Zaryte bow has been removed from Sohan mystery boxes. Ring of collectors has been removed from Callisto's drops. Client: The Raiding party interface has been added. The Raid party tab interface has been added. Fixed an image buffer issue which caused black screening. The minimap flag offset has been fixed. Yours Truly, The Sohanscape Team.
  13. Hello Everyone, Anotha update coming at you. ❤️ Should fix another round of annoying bugs that have been reported. In our next updates, we are going to be re-working shop access for ironmen to be more rounded and give more accessibility to features in-game that the modes were missing, as well as everything previously mentioned in our last update. In-case you missed it: Updates: Event boss is now multi-combat. Fixed the id of the XP bonus scroll for global drops. Items with the value of 0 can no longer be alched. Rune pickaxe is now in the ironman shop. You can now exit the catacombs properly. Player saving/loading fixed for lower/upper case account names (Shouldn't have anymore 'reset' issues). Removed the random poison that you used to get while farming, which was killing HCIM. Quick-Open option added for mystery boxes (Right click option). Aviansie Combat script has been added. Fixed the Void Knight knockback error. Fixed the concurrent modification exception for game logic tasks (Ergo, fixes the lag at the startup of the server). Fixed a number of small client issues with aesthetics. Pathfinding is now completely server-sided for object interactions. Walking packet decoding has been fixed. Removed clipping for gates as they are not being spawned in the client. Combat is now reset after killing an NPC. Added combat reset into the walking packet as well. Ironman Points Shop has been added. Fixed the DC issue revolving around npc's with 'nulled' names. Zulrah no longer DC's you. Burst and Barrage XP has been fixed. Fixed the projectile and melee path checking. Corporeal Beast's safespot has been fixed because of this. Possibly more. Fixed the minimap flag offset. Yours Truly, The Sohanscape Team.
  14. Fixing that right now. We're aware of the issue.
  15. Hello Everyone, Launch was fun! Aside from me starting the server in beta mode on the initial release, we didn't run into any stability issues and have not crashed once! There is some obvious bugs that needs to still be fixed throughout the week; however, the server is doing rather well so far. We hit a peak of 232 on the release, which is fantastic! We are going to be pushing out a lot more bug fixes and content modifications this week to make sure your experience here is enjoyable. If you aware of any bugs that are not on this list or reported yet, make sure to report them either on discord or here. Updates: Fixed the raids interface not being removed from the player when leaving the raid. Fixed not being able to build the storage bin in COX. Fixed all reported multi-combat issues. Daily rewards have been fixed. You are no longer able to claim all rewards, multiple times. Fixed a issue involving npc aggression. Region change lag has been fixed. Fixed an issue with private messaging logs. Fixed the drop manager issue where searching an NPC's drop table would DC the player. Fixed the use of BM/GP/Platinum tokens on Party Pete. Added the Slayer gem to the slayer store (free of cost). Enchanted Gem now has the proper slayer inventory options. XP Lamps are now untradable. KBD Set has been removed from the KBD droptable. Reduced Altar and Lava dragon isle bone bonuses. Fixed several server announcements. Fixed the wilderness agility course being able to be spam clicked for large amounts of xp. Yours Truly, The Sohanscape Team.
  16. We will be updating this list as we continue to fix/improve the server before the release. Make sure to check back on this thread every day to see our progress. ❤️ Chambers of Xeric: The Chambers of Xeric is a large cave system underneath Mount Quidamortem, built by Xeric in the Kebos Lowlands. Released on 5 January 2017, it is the first raid released in Old School RuneScape. We decided that in order to fully give you the proper OSRS experience that it was very important that we do a 100% replication of it here on Sohanscape. Our implementation of the Chambers of Xeric uses Dynamic Map Generation. This means that every raid that you undertake will be different from the last. You can expect to see the following: Tekton Vespula Skeletal Mystics Vanguard Ice Demon Vasa Nistirio Lizardman Shamans Muttadiles Great Olm Crab puzzle Creature Keeper Tightrope Resource Areas Guardians Buildable storage units Fileserver: We decided to re-work how our cache distribution was done. Several people had issues on the last release regarding downloading the client/cache and we didn't want to run into the same issue for this release. We have a automatic downloader/launcher now, so you will not need to re-download the client for each update anymore. Everything downloads on-demand now. Client: Home map re-implemented with improvements/changes. Game-mode/donation rank added to chatbox. Fixed use options for capes. Added a new interface for ::commands Added hotkeys for QOL: ctrl + h == ::home ctrl + c == ::commands ctrl + y == ::yell ctrl + b == ::bank Health overlay for npc's added. New teleport model added to home. Fixed the input issue with bank pins. OSRS Dynamic Regions added. Fixed map decoding. All raids (COX|TOB) interfaces/sprites added. Blood TBOW's model has been fixed + added. Experience drop animations are based on client cycles now | 0 damage hits no longer display (Fixed a major lag issue on the client). Starter pets have been remodeled + added. Optimized resizability. Fixed player model rendering. Fixed the 'pink hair' character issue. Made the autocast interfaces for magic (client-sided) Fixed massive health bars. Fixed combat overlays. (1:1 with osrs) Fixed several map decoding issues. Fixed the idx6 in the cache. Fixed multi-crown support in the chat box. Fixed crowns in-general for the chatbox/pms/clanchat/etc.. Fixed the scaling for 614+ models. Fixed the broken FPS calculations. Removed the poor implementation of the runelite frame. Sohanscape + Raids Mboxes have been re-done. Removed the object overheads text/icons. Fixed the bounty hunter interface not closing when toggled in the settings tab. Startup speed has been optimized (used to take 14 seconds to get to the login screen; now it takes 3). Added new starter sets. Server: Overload damage is no longer stopped by teleporting. Logout checks for in-combat and in-duel have been added. Fixed several objects spawning on wrong heights. Fixed runes not being removed from inventory / pouch. Fixed a DC issue when having no text after typing / for clan chat messages. Skilling actions are now stopped when opening a bank. Special attack bar now updates when switching from a spec -> non-spec weapon. Donation ranks | Player rights system has been completely re-written (They're actually separated now). Updated titles to match the new donations ranks. New command system has been written. Commands can now have descriptions and proper error messages (shows hints for everything). Animations now stop when skilling actions are stopped. Decline buttons for trading/dueling now work. Scavenger beasts now have drops. Daily interface only shows once now, instead of every-time you login. While fishing, the chance at getting clues/outfit drops has been nurfed. Loading offline players now works. (punishments now work for offline players). Party Pete now has a 10% tax on all winnings for the lottery. Godswords + orn kits combinations have all been added. Npc Kill counter has been added. ::npckills command has been added. Item definitions have been redone. Lesser demons no longer spawn in the lava/walls of the map. Items kept on death has been completely re-written. Items are actually lost on death now. Proper checks for what items should be kept/lost. Player death has been completely re-written. No more dying more than once. Sanguinesti staff now functions correctly. Withdrawing noted items now works correctly. Fixed the delay for the falling star rewards being given to players. Ironmen are now able to purchase rewards from Pest Control. Ironmen now get food with their starter gear. Xp lamp re-written. Npcs now check for other Npcs while moving. Npcs no longer use player pathfinding to move. Raw fish have been removed from the home fishing store. T3 ring properly adds items to your bank when dying now. Sand crabs are now aggressive. Infernal pickaxe now smelts ore properly. Points shops have been limited from ironmen game-modes. Infernal key pieces are now untradable. You are now able to equip Salve (e). SQL service has been written and implemented into the server. Store claiming added for new web-store. Iphub issues have been fixed. (No more of Sohan getting banned on his own server). Normalized data paths (server works on linux now). Everythingrs removed from the server. Netty 4 has been implemented (netty 3 implementation removed). Bankers now how the "check presets" option. Fixed objects remaining from old instances. Fixed item on bank noting. Fixed NPC de-aggression. Chaotic staff has been nurfed. Yak gates now work. Starter bow is now 2handed. The manual has been removed from the starter set. Removed the prestige npc. Fixed "perdu's" dialogues. Your inventory now refreshes after canceling the trading post listing. Removed daily tasks system (being re-done after release). Added multi-crown support. Vorkath, kbd, pernix, morrigans, and armadyl sets have been modified. Zulrah instance now ends properly when you leave the area. Presets have been fixed. TOB: Maiden of Sugadinti spiders now walk to the center location properly. Wait timer has been increased to 60 seconds, instead of 15 seconds. Potions now work correctly (doses actually go down when consumed). Fixed right click options not working for bankers. Donations Re-work: In-game donation store has been removed. Donation scrolls are now as follows: 10$ (previously, 5$) 50$ (previously, 10$) 100$ (previously, 50$) 250$, (previously, 120$) Players can claim the donation scrolls in-game for the equivalent $ amount to be added to their forum 'account credit' balance. Clarkeh npc has been renamed to Sohan. All Mystery Boxes no longer have issues with not giving a reward when being clicked too quickly. Items will also now properly going into your bank if your inventory is full. Announcement messages have been fixed. Supreme void now has the proper item requirements. Removed the magic tree from the Abyssal Sire Area. Rune's are no longer removed on safe death from your rune pouch. Fixed barrage spell processing for single-combat areas. AFK island has been fixed. Overload damage ticks every 2 ticks now instead of every 1. Silver ore can be mined now. Fancy Dress shop now works. Corrected the Wrath rune shop price. Reduced the infernal chest announcement frequencies. Mining guild door now works. Added more chickens at home. Kodai Wand has proper stats now. Overloads now give the correct stats. Rune pouches no longer lose their contents when you die in a safe-zone. Combat/Pathing issues have been address: Fixed issues related to switching weapons in combat. Fixed darts/javelins/etc attack distance. Fixed a bug that causes you to move up close even when using range/magic. Added the ability to hug npcs/players on obstacles in combat. Got rid of all previous following and path finding algorithms (there were at least 6 out-dated ones being used). Fixed ranged weaponry not using ammo correctly. Fixed multi-ancients spells not working on more than 1 npc. Fixed the air strike spell not working. Fixed the 'null' targets issue for magic spells. Fixed the Zulrah, Skotizo, & Cerberus death dupe. Fixed a dc issue with instanced bosses (npcs are registered properly now). Distance checking has been added for NPC combat. (Auto retaliation works now for Npcs). Combat now checks for accessibility and clear projectile paths. Re-wrote pathfinding completely & implemented it into both combat and player following. Added proper following algorithms for follow dancing. Pathfinder for walking is now done server-sided.
  17. If you are interested in purchasing credits with OSRS GP, the following rates are applicable here at Sohanscape and all of it's subsidiary servers; 1 MILLION GP = $0.60 (amount subject to change with market) A minimum of 17 MILLION GP is accepted (equivalent to a $10 credit purchase) *Please be aware, the following individual's are who hold the following rank "OSGP Donation" on discord are permitted to exchanging your gold for credits; In order to ensure your safety and that no scam occurs, please confirm the following transactions in-game. Staff will have a crown next to their name and never contact you directly inquiring about an OSRS donation. Please be aware there are imposters whom will steal your gold! We are not responsible for stolen OSRS GP. ---------------------------------------------------------------------------------------------------------------------------------------- We accept the following giftcards: Amazon Giftcards -> 1:1 rates. (If you give us a 100$ Amazon giftcard, you'll get 100$ worth of store credit). Walmart Giftcards -> 1:1 rates. (If you give us a 100$ Walmart giftcard, you'll get 100$ worth of store credit). Google Play Giftcards -> 0.75$ per 1$. (If you give us a 100$ Google Play giftcard, you'll get 75$ worth of store credit). Steam Giftcards -> 0.50$ per 1$. (If you give us a 100$ Steam giftcard, you'll get 50$ worth of store credit). We accept the following misc. items: CSGO Skins -> rates determined by BitSkins prices at the time of the donation. Cryptocurrency; All cryptocurrency donations will be worth the value of the coin at the time of the donation. We accept the following coins: BTC ETH XRP LTC BCH DASH XLM If you have other payment methods that you would like to use that are not listed, let us know and we'll discuss it further.
  18. Official In-Game Rules The Sohanscape administration reserves the right to change and/or adjust any rules stated below and punish people ex post facto. Please stay up to date with any announced changes as the date in reference to the last updated thread will be listed below. In the case of not understanding any rule or information displayed below, we encourage you to contact any staff member who will happily assist you. Any member of the management team reserve the right to punish any player if they deem necessary . -------------------------------------------------------------------------------------------------------------------------------------------------- 1. Flaming, Disrespect, Harassment, and Inappropriate Content a. Flaming: Users engaging in hostile/insulting interactions with other users especially in the help chat or over yell; will be warned and if continued may result in a mute. We want to keep our community a clean and friendly environment. b. The use of inappropriate and/or disrespectful language towards anther's belief, race, religion, and/or harassing members is not tolerated. While we have an ignore system, we expect members to act accordingly towards each other. This includes telling other players to kill themselves. c. Content that is advertised and/or discussed via the yell channel, public chat, or clan chat that is deemed inappropriate per the staff member's discretion will be dealt with accordingly. This includes but not limited to: pornographic material, debates about sensitive topics, drugs, etc. d. Harassing the administration with wanting staff is not tolerated, members must earn the ranks by submitting an application on the forums! Failure to cease these actions will result in a mute and/or a ban at the discretion of the staff team. This also includes members of the staff team who want a promotion; hinting, pulling favor or detailing their lack of power/commands both in-game or via discord may result in a demotion or total removal from the team. e. Staff impersonation will not be tolerated. This includes; having names similar to the staff members, (ex. "Sohan"), changing the player's name on discord and pretending to be the staff in the #help chat, or telling players you have a staff account. f. Users with Inappropriate account names will be asked to change it, if they do not the account will be banned. 2. Advertising Advertisement of another RSPS related community is strictly forbidden and will result in permanent removal from the community. There will be no chance of appeal! a. Discussing other servers that are still actively hosted in-game or on our forums will result in a mute without warning. 3. Spamming Spamming on Sohanscape will not be permitted, and will be acted upon appropriately by the staff members of Sohanscape. We should all be acting as mature as we can while on Sohanscape and respect others wishes; those who continually break this rule will be removed from Sohanscape if deemed necessary. Auto-Typers are not to be abused but are allowed, the timer should be set to eight-ten (8-10) seconds between each message. 4. Misleading Links, Hacking, and Threats Misleading links are never allowed on the server, we expect links to open up to what it was advertised as. Failure to comply with this rule will result in a permanent removal from the community. Hacking in any shape or form will result in a permanent removal from the community immediately. Threatening members that will put their life, security, and reputation at risk will result in a permanent removal from the community. 5. Punishment Evasion Punishments that are handed out towards members is one of the reasons communities maintain a balanced environment. Punishments that are evaded are not taken lightly. If you feel like you deserve another chance then take it seriously and quickly make an appeal; don't make a scene. Users may make another account to private message a staff member, but that is it! The use of another account to evade a mute will see an increase in your mute time on all accounts. 6. Third-Party Software The use of third-party software that allows a member to have an unfair advantage (Auto clickers, Ghost Mouses, etc.) in any way shape or form; Will result in temporary to permanent termination of their account(s). Any account that has been found to have used third-party software, will have all logs checked and any account trading that account will also be punished. We want a fair environment where all players have an equal chance to experience Sohanscape and all of its features. 7. Bug Abuse Abuse of a bug or glitch that allows a player to have an advantage over another or the server itself is not tolerated. We ask all members to report them, using ::bug, as soon as they're found otherwise a permanent removal from the community will be issued. 8. Refunds Policy (Store, Scams, Disconnects etc.) a. Donations will ONLY be refunded if he/she has NOT been given their items or position (forums, server) after 72 hours, otherwise, a refund is not required. Remember, items that have been obtained through our donation system that is lost at their own doing will not be refunded. b. Reset of the server or forums will be refunded if he or she has posted valid proof of their purchase in the relative board, otherwise, a refund is not required on our part. c. Scammed members will not be refunded because there are simple tactics to not be scammed in the first place such as using a middleman. Please note that we will not be accepting photo-reports of members being scammed, it must be a video or it will not be handled. Please do note that scammers will be punished severely with a permanent ban on their first offense and an IP-Ban on their second offense. d. Account sharing is not of our concern and is at the discretion of member to do so, however, members who do decide to do so and have had their accounts muted, banned, or otherwise hacked will be at their own fault. e. Hacking refunds will not be handed out, those who have been victimized should have all the security features that we offer on Sohanscape. f. Glitch refunds will ONLY be refunded if the member has 100 percent proof, and has proof of the items prior to the glitch happening. g. Duel scams are not the fault of the sever There are fail safes for anti scamming - it is your responsibility to ensure you protect yourself. h. Server purchase policy is that all store purchases are non-refundable or transferable. Charge backs will result in an immediate total user ban on all accounts linked to that account. Sohanscape does not hold any responsibility of purchased goods on behalf of the user, gambling purchased goods is strongly advised against and not subject to a refund *Note, if a developer (or whoever has spawning abilities) does not see the proof to be enough, it can be declined and a refund is not required. 9. Yell and Help CC a. Use of the Yell command to flame-bait, flame, troll, or other abuse of the command will not be tolerated and your rights to the command can be removed without being reinstated in the future. b. Help CC is English based. Please refrain from using any other language, unless a staff member that can understand said language is online. 10. Player Vs. Player (PvP) & PVMing Sohanscape is not held responsible for members who have lost, disconnected etc., while in the wilderness. For the most part, going into the wilderness is at the player's own risk, however, we have but a few rules: a. PKP-Farming (players intentionally building up EP and killing each other repeatedly) will be treated with a Jail/Ban and will not be tolerated. The same applies to people building EP afk with no intention of PKing or PVMing in the wilderness. AFK? Do it at home. b. Ragging: Players entering the wilderness with the sole purpose of preventing other pkers from pking will be punished immediately. c. Using the ::help command to escape from the wilderness or requesting help from a staff member to lure them into the wilderness and kill them will not be tolerated; and will be dealt with accordingly at the staff member's discretion. d. Luring is allowed for the most part. The few exceptions to this rule are members cannot attempt to lure using ::yell or the server's Help clan chat. e. Multilog-PVPing is now allowed! (Max 2 accounts online at once. No farming!) 11. Real World Trading RWT is not allowed on Sohanscape under no circumstance. Any evidence of RWT will result in the termination of your Sohanscape Account. 12. Multi-Voting Any use of excessively changing your IP-address to vote will not be allowed on Sohanscape. We strive to maintain a respectable environment. Anything that brings an unfair advantage will not be allowed on the server. VPN voting goes against many of the Top-list's terms of service, which can result in the termination of Sohanscape from the Top-lists. 13. Gambling a. Anyone found to be scamming people while hosting gambling events will have their bank removed and their gambling device will be taken from them. b. Anyone hosting gambling events must only take bets they are able to cover if they lose. c. All gambling hosts must either record gambling events or has means of proof against scam claimers. d. Staff accounts are not to be used for hosting, however they are encouraged to be middlemen. 14. Trolling Trolling is allowed to an extent, however when players or staff have asked you to leave a player alone or to stop you will do so, or else punishment will follow accordingly.
  19. FORUM RULES  1. Inappropriate Language Many communities are composed of different backgrounds and beliefs. As such, this community is composed of different beliefs, morals, sexual orientations etc., and we take the value of equality seriously. Remember that each person will take an insult differently depending on these values. Topics, posts, PMs etc., that are directed at a single member, or group, to either defame them of their reputation, character or to simply insult, flame them directly etc., will result in infractions or a ban from the forum. 2. Inappropriate Content: Material that can somehow insult women and men alike will not be allowed on the forums. This includes material such as half-naked women/men and media of such inappropriate acts (pornographic videos etc.). This also includes text-based material in our threads, posts, avatars, profile page etc., and should the rule be broken - he/she will face a permanent removal from the community altogether. Inappropriate Content that provides media of drug use, bad behavior, and other various forms of content that are deemed inappropriate (at the discretion of the staff member) will be removed and enforced. This is not a community for such things and we do not want to advertise this on the website for our younger audience regardless if they know about it. This isn't what this community is for so keep it off. We will not tolerate inappropriate names that contain any vulgar language, hate crime, relationship to pornographic material, impersonations (mod, admin, owner etc.) or anything that would be considered inappropriate of any sort. Those who fail to comply with this rule will be requested to choose another username by a staff member (the member will have 24 hours to respond). After he or she has not responded or refused the change, their IP will be banned and the account deleted. 3. Advertising Advertising another RSPS related community is strictly forbidden and will result in permanent removal of the advertisement along with a Permanent Ban. There will be no chance of appeal! Commonly known links (e.g. Rune-Server, Runelocus, and YouTube) are fine and will be commonly permitted. Links are expected to be to advertise directly to where they say they're going (e.g. advertising a YouTube link, and then it links to a whole new site; no matter if it's harmful or not). 4. Spamming Posts that do not contribute to the topic or the quoted text in that is in some form keeping to the main post is considered spam, this rule has been broken down though, read below: a. Posts that consist of a single word (e.g. "support") will be considered spamming on the forums and a warning or infraction will be given per the staff's discretion. The exception to this rule are the boards that do not give an increase in posts (announcements, staff updates, updates, and spam). b. Grave digging is the act of posting in a "dead thread", which is a thread that was not posted in for over fourteen (14) days. Unless you're posting useful information towards the topic at hand, don't do it. c. Bumping will be allowed on a topic (by the author) once every day. d. Posting in the correct section helps us keep a nice, sleek looking forum at all times. Failure to do so causes them to look cluttered. If the player continues to post in the incorrect section after being warned, a punishment will be handed out. 5. Misleading Links, Hacking, and Threats Misleading links are never allowed on the server, we expect links to open up to as what it was advertised for. Failure to comply with this rule will result in a permanent removal from the community. Hacking in any shape or form will result in a permanent removal from the community, simply put. Threatening members that will put their life, security, and reputation at risk will result in a permanent removal from the community. 6. Punishment Evasion Punishments that are handed out by a staff member are one of the reasons communities maintain a balanced environment. Punishments that are evaded are not going to be taken lightly. If you feel like you deserve another chance then take it seriously and quickly make an appeal; don't make a scene.
  20. Hank

    Forum Idea's

    Added a new section under media: https://sohanscape.com/community/index.php?/forum/37-achievements/ Should be a sufficient enough place for people to post their loots/drops that they're proud of as well as fun clips. 😛
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